- Brief class description:
- The RemnantDecayer class is the base class to be used for all decayers capable of decaying a RemnantParticle object produced by a SoftRemnantHandler object.
See also ThePEG::RemnantDecayer
Name: PTGenerator
Type: Reference to objects of class
ThePEG::PtGenerator
- Description:
- An object capable of generating an intrinsic transverse momentum of the created remnants. If not set and the controlling EventGenerator has a default PtGenerator object, this will be used. Otherwise a GaussianPtGenerator object created with default settings in the initialization will be used instead.
Name: RespectDISKinematics
Type: Switch
- Description:
- If true, do not boost a scattered lepton (and possible radiated photons) in a DIS event, to ensure that $x$ and $Q^2$ is unmodified.
Registered options:
- 0(
No
)
- Boost scattered lepton together with the rest of the hard subsystem.
- 1(
Yes
)
- Do not boost scattered lepton. If that doesn't work, include the scattered lepton and emit a warning message.
- 2(
Try
)
- Do not boost scattered lepton. If that doesn't work, silently include the scattered lepton.
Default value: 2
Name: RecoilOption
Type: Switch
- Description:
- Different options for how to distribute recoils in the hard subsystem when taking energy to produce remnants.
Registered options:
- 0(
BoostAll
)
- Boost all particles in the hard subsystem.
- 1(
BoostFinal
)
- Boost only final state particles in hard subsystem.
- 2(
CopyFinal
)
- Boost copies of final state particles in hard subsystem.
Default value: 2
There may be interfaces inherited from the
ThePEG::Decayer class.